"Non-games define a class of software that lies on the border between video games, toys and applications. The original term non-game game was coined by Nintendo president Satoru Iwata. The main difference between non-games and traditional video games is the apparent lack of goals, objectives and challenges. This allows the player a greater degree of self-expression through freeform play, since he can set up his own goals to achieve. Non-games are particularly successful on the Nintendo DS and Wii platforms, where a broad range of Japanese titles appeal to a growing number of casual gamers."
Other non-games:

Alien Garden
I, Robot
Psychedelia
SimCity
Dr. Kawashima's Brain Training
Wii Fit
Korg DS-10

REDICULOUS VIOLENCE IN ALREADY EXISTING GAMES
Postal 2 (2003)
Grand Theft Auto3
Manhunt (2003)
"The player sneaks around a 3-D environment and commits heinous acts of murder as part of a sadistic form of entertainment. Decapitation, steel-object-to-the-brain impaling and even the ability to jam a sickle up an unsuspecting victim's arse."

This video is the most uncomfortable to watch.
"Drop-kick grenades and whip scythes at unsuspecting civilians if they refuse to participate in your everyday life story (which is, after all, the plot behind the game). Of course, this includes using cat carcasses as silencers on your gun, hitting people with anthrax-laden cow heads and playing “fetch” with dogs using the severed heads of your dismembered victims."

Judging from the video, it seems to be unnecesserily violent and the language used by characters incourages that. Although there is a sense of dark humour.
"From massive gangland-style beat downs to barbecuing prostitutes with flamethrowers, nothing is too vile or unrealistic in the face of death, blood and mayhem."

This is the only game out of the three examples which I have played, though not this version, but Miami Vice version. I found it annoying that in order to progress in the game, you must be violent. It was just boring after a while, so I never got to finish it. I'm guessing the other two are similar.
Jonathan is a non-game that is supposed to feel banal, and these games are banal as well. So it would be interesting to figure out a way to highlight this.
I guess if I was to make an exaggerated violence non-game, where the user has to be violent to it, then it would work in a similar principle to these two examples. But instead of light hand/finger strokes, it would be hard punches or slaps or something. If I was to go into this direction, then the end result would probably resemble a Wii game. I'm not sure if I would want to do that. It would be quite amusing if the content would be a webcam image of another person. For example, in order to be able to play the game, the user must take a picture of themselves. So when they play it, the database has an ever growing amount of pictures. Then an animated image of another person comes up (possibly the user is able to pick a portrait), and the aim is to hit and punch the face until the 'person' dies. And the only way to progress is to move onto another picture. It would be interesting to find out how many people would actually be willing to do that to a picture of a friend, for example.
THE ART OF PHO - MOTION COMIC
Research
It doesn't feel very interactive when watching at first. However when I was analysing it, I realised there was a mini game in every scene. However the game outsomes do not influence the story in any way. It moves on if you fail to interact. It is very linear and the only actual choise you have is to pick which episode to watch, however you would go in natural order anyway.
The whole game (Johnsson) is moving along the gardens in the suburbs (bird's eye view), mowing the lawnm occasionally find a flag. Once the lawn mower reaches the flag, a YouTube clip comes up, showing something banal happening, for example a dog in the garden. And then you move on. Nothing else happens. You can move the lawn mower any way you want which changes the order of the clips you see. It's boring but that's the point.
Punch 'Em! is an application for iPhone where you take a picture of someone and punch them. Features include camera mode, zoom in/out, hit sounds, hit effects, fighting apparel, screenshot ability.


This game is exactly what I had in mind. However, looking at it, fully realised. I don't know if I like it enough to want to improve it. I think I'll be thinking about something else.

JOHNSSON >>>

CINDERELLA
opensukey.org
"Sukey is a platform designed to keep people safe, mobile, and informed during demonstrations. We crowdsource and verify information from Twitter and other online and offline sources to provide protestors with a timely overview of what’s happening on the ground. People at a demonstration can tag tweets with #sukey, or visit Sukey.io to anonymously send photo and text reports. Verified information is then digested, structured, and fed back to demonstrators. Those without a smartphone can use Twitter via SMS to receive regular updates from @sukeySMS."
"To avoid being 'kettled' by the London Metropolitan Police, protesters turned to Sukey, a smartphone app that allowed them to report on, then share, the location and activities of police involved in protest management. This gave the protesters broader situational awareness than the police, which meant they could simply outmanoeuvre the police - making themselves absent where the police were, making themselves present where the police were not - thus there was never much of a mob to kettle. For several hours, rioters had their way in London's West End, around Trafalgar Square, and the Cenotaph."
This is the 'app' which you cannot download, only access through a website sukey.io. It explains what the website is about, gives you a map of London, allows you to feedback and look through tweets.
I'm not sure how the map works, or it could just be that there are no protests going on when I look at it, but it doesn't say anything about what's going on in London. Also there are some unexplained triangles on the map. It really needs a key.
Using this, I could either make a game where protesters have to run around London, on an actual map or have a virtual space where you click on people to find out information and try to avoid the police. In the later case, I could use tweets for making stories.

But what is the purpose of my game then? What am I trying to say?
Final Essay Points:

1.Narrative is omnipresent. However the relationship between the narrator and the audience is imposing.

2.Interactivity in a game makes you think you are in control. But, in fact, it is still biased. The user is the main character.

3.Game systems include subjective interpretations of the world. This poses a problem in game design, as someone who doesn’t have the same ideas as the game designer may not understand how to play.
it could be like Pacman!
So the authorship would be expressed through game limitations. Illusion of control would be limiting the user that they can move where they want. Subjective interpretation of the world would be the simplified London. However how do I make it meaningful? This kind of game would say that the police are bad that they are trying to catch the protesters. However that is exactly what is going on with Sukey.org. So I think that is what I will do.

I could also use Flash.
Cinderella's side of the story:

Once upon a time, there was a beautiful girl, who's father married another woman after her mother died. Then her father died and she was left with her stepmother and two ugly stepsisters. They were horrible to her, made her do all sorts of chores and made her sleep next to the fireplace, next to the cinders. They called her Cinderella.

One day, their family were invited to a ball, by the Prince, but Cinderella's stepmother forbid her from going. Then, on the night of the ball, a fairy-godmother appeared and gave Cinderella a beautiful dress and a carriage with horses, so she could go to the ball. She also gave her magical crystal slippers and said she must come back home by midnight. Cinderella was so beautiful that her stepsisters didn't recognise her. She danced with the Prince all night. At midnight, Cinderella ran away and left one of her crystal slippers by accident. The Prince found it and started looking for Cinderella all over town by having all the women try on the shoe. He eventually found her and they got married, and lived happily ever after.
Stepmother's side of the story:

Once upon a time, there was a poor woman who's husband died in war and she was left alone with two young daughters. She found work in a tavern as a hostess. She worked there for many years so she could support her family. Then, one time, she met a very nice, rich widower whom she fell in love with. They got married and the woman could finally live a comfortable life with her daughters.

However, her new husband died from Tuberculosis, leaving her with his daughter, Cinderella, from a previous marriage to look after.

Money was running out quickly, and the woman couldn't afford help anymore. So she, and her children, had to take turns helping around the house. But her spoilt stepdaughter was very unhappy about this. She would throw tantrums and wouldn't do it, when the woman was only trying to make her a better person. So she had no choice but punish Cinderella by making her sleep next to the fireplace.

The woman decided that the best way to stabilize the whole family's finantial situation was to marry off her daughters to rich men. Afterall, they were old enough already, and she herself was too old. Then, luckily, one day, an invitation to a ball at the castle was posted to them. This was an amazing opportunity to realise her plans. However, her spoilt stepdaughter would never help her out if she married well, and she needed to be grounded for the horrible behaviour. Therefore, she forbid Cinderella from going. She gave her lots of chores to do on the night. However, Cinderella was extremely unhappy about this.

On the night of the ball, Cinderella snuck upon the poor old woman and axed her head off.
Stepsisters' side of the story:

Once upon a time, there were two girls who have had a hard life, with their mother being the soul bread winner.

Once, their mother got married to a rich man and they could finally be happy. However, their stepdad got ill and died after a few years and they were running out of money again. Their mother told them that they should get married, now that they are old enough, and they agreed that it was a good idea.

One day, they were invited to the ball at the castle, because the Prince was looking for a wife. If one of them got married to him, then all their troubles would be gone. And if not, then surely they would find other rich men they could marry at the ball. Their spoilt, bitchy stepsister, Cinderella was also invited. However, their mother forbid Cinderella from going as she never helped out with the chores, so she was grounded.

On the night of the ball, as the sisters were getting ready to go out, Cinderella entered their room with a bloody axe and chopped both of their heads off. Then, she ran into the woods and burried the axe there. After that, she went back to the house and got changed into a fancy dress. At that time, the hired carriage arrived, so Cinderella took some chloroform from the medicine cupboard, dampened a cloth with it, and hid it in her purse. When she arrived at the castle, Cinderella took the cloth in her hand, and as the driver was helping her out of the carriage, she pressed it on his face by force. So he, all surprised, fell unconscious. Cinderella didn't want any witnesses that she went to the ball, so she dragged his body to the moat and dropped it in. Then she freshned up and went to the ball. She managed to seduce the Prince, who fell in love with her that very night. But Cinderella couldn't stay because she needed an alibi. She ran home at midnight, got changed into her rags and called the officers. She lied that she was working in the fields all day and when she got back home, found her family all killed. She cried.

After a few weeks, the Prince found Cinderella and married her. Her dream came true.
Cinderella story by the Grimm Brothers differs from the Disney version, as Cinderella only looses her mother, and her father doesn't care much for her. The stepsisters are beautiful. There are also two pigeons instead of the fairy godmother that make Cinderella's wishes come true. The ball was 3 nights long, and the stepsisters cut off their toe and a heel in order to get the shoe to fit. The shoe is gold, not crystal. The birds told the Prince that he was tricked by the stepsisters. And at the end, the pigeons pick out the stepsisters' eyes as they try to get Cinderella to share her fortune with them on the wedding day.
The real ending to Cinderella, "in the oldest versions of the story, she actually kills her first stepmother so her father will marry the housekeeper instead. Guess she wasn’t banking on the housekeeper’s six daughters moving in or that never-ending chore list."
And
"The King Who Wished to Marry His Daughter
What It’s Like: Cinderella, with an incestuous twist

The King’s wife dies and he swears he will never marry again unless he finds a woman who fits perfectly into his dead Queen’s clothes. Guess what? His daughter does! So he insists on marrying her. Ew. Understandably, she has a problem with this and tries to figure out how to avoid wedding dear old dad. She says she won’t marry him until she gets a trunk that locks from outside and inside and can travel over land and sea. He gets it, but she says she has to make sure the chest works. To prove it, he locks her inside and floats her in the sea. Her plan works: she just keeps floating until she reaches another shore. So she escapes marrying her dad, but ends up working as a scullery maid in another land… from here you can follow the Cinderella story. She meets a prince, leaves her shoe behind, he goes around trying to see who it belongs to. The End."

[Click on text to get more stories]
The Interactive Story About Cinderella
click on the house to meet the characters
Cinderella's stepsisters
Cinderella's Stepmother
Cinderella
clicking on Cinderella's stepsisters to experience the story from their point of view
Cinderella didn't get on with their mother, as she would refuse to do the chores, now that their family couldn't afford a housekeeper. So she always used to get grounded, and made to sleep next to the cedars.
One day, their family were invited to the ball at the castle, because the Prince was looking for a wife. If one of them got married to him, then all their troubles would be gone. And if not, then surely they would find other rich men they could marry at the ball. Their spoilt, bitchy stepsister, Cinderella was also invited. However, their mother forbid Cinderella from going as she never helped out with the chores, so she was grounded.
On the night of the ball, as the sisters were getting ready to go out, Cinderella entered their room with a bloody axe and chopped both of their heads off.
Then, she ran into the woods and burried the axe there.
After that, she went back to the house and got changed into a fancy dress. At that time, the hired carriage arrived, so Cinderella took some chloroform from the medicine cupboard, dampened a cloth with it, and hid it in her purse.
When she arrived at the castle, Cinderella took the cloth in her hand, and as the driver was helping her out of the carriage, she pressed it on his face by force. So he, all surprised, fell unconscious. Cinderella didn't want any witnesses that she went to the ball, so she dragged his body to the moat and dropped it in.
Then she freshned up and went to the ball. She managed to seduce the Prince, who fell in love with her that very night. But Cinderella couldn't stay because she needed an alibi. She ran home at midnight, got changed into her rags and called the officers.
She lied that she was working in the fields all day and when she got back home, found her family all killed. She cried.
After a few weeks, the Prince found Cinderella and married her. Her dream came true.
The most useful part of Sukey is their Twitter. This feed is from NUS Demonstration 2012. It tells a slightly abstract story of the protest, with significant parts of data missing if you are a participant.

It seems to me that the protesters were gathering to shame Tories, however at the end they ended up shaming the Student Union.
The whole idea of Twitter and Sukey bring up the surveillance discussion. It is inverse surveillance, when people "CCTV" each other - sousveillance.
"Nineteen Eighty-Four is a novel by George Orwell published in 1949. It is a dystopian and satirical novel set in Oceania, where society is tyrannized by The Party and its totalitarian ideology. The Oceanian province of Airstrip One is a world of perpetual war, omnipresent government surveillance, and public mind control, dictated by a political system euphemistically named English Socialism (Ingsoc) under the control of a privileged Inner Party elite that persecutes all individualism and independent thinking as thoughtcrimes. Their tyranny is headed by Big Brother, the quasi-divine Party leader who enjoys an intense cult of personality, but who may not even exist. Big Brother and the Party justify their rule in the name of a supposed greater good."
"The inhabitants of Oceania, particularly the party members, have no real privacy. Many of them live in apartments equipped with two-way telescreens, so that they may be watched or listened to at any time. Similar telescreens are found at workstations and in public places, along with hidden microphones. Written correspondence is routinely opened and read by the government before it is delivered. The Thought Police employ undercover agents, who pose as normal citizens and report any person with subversive tendencies. Children are encouraged to report suspicious persons to the government, and some even denounce their own parents.

This surveillance allows for effective control of the citizenry. The smallest sign of rebellion, even something so small as a facial expression, can result in immediate arrest and imprisonment. Thus, citizens (and particularly party members) are compelled to absolute obedience at all times."
<<< This book reminds me of Camp. 22 in North Korea
"Shin Dong-hyuk was born inside Kaechon #14, one of the world's harshest labor camps. His parents were political prisoners, declared enemies of the state for having committed minor offenses against the North Korean regime. Shin was routinely subjected to torture and knew nothing of the outside world until his escape at the age of 23."

They were brainwashed that turning eachother in is the right thing to do, and he told on his parents to the guards thinking he'll get a reward, but he had to watch them be prosecuted.
The more information the government collects about its citizens, the higher the risk of an increase in more serious crimes than stealing a bike or shoplifting. Hackers could easily gain information about whomever they want and sell it to criminal organizations who would most likely commit identity fraud. This would also be useful to psychopathic stalkers, killers, maniacs etc. CCTV doesn't prevent crime, it just records it. What would be more helpful is spending all the CCTV money on improving and updating the law enforcement infrastructure and the laws themselves. Since the laws are all about protecting private property and not about human rights. That's why there are problems with convicting rapists, peodophiles and domestic abusers, but there aren't any for protecting assets.
HOWEVER - "The Arab uprisings showed that the use of video as a monitoring tool has shifted decisively. Throughout the 90s and 00s, civil libertarians worried about governments and corporations slapping CCTV cameras all over our towns and cities. But now those tools are being democratised, and we are witnessing the birth of something else: sousveillance."
"Granted, omnipresent recording is a double-edged sword: when activists posted videos of the protests in despotic Middle Eastern states, government agents used the footage to identify and target dissidents.
But sousveillance will not go away, and new tools are arriving that will enable citizens to document incidents in new ways. Media critic Dan Gillmor envisions software that stitches together video footage from several people to recreate an event in detail. Meanwhile, Witness -- a pressure group that supports the use of video for defending human rights -- is working on software that blocks out faces so dissidents can film without endangering those in the viewfinder."
"It is interesting to note the police appeal for photos, video and cameraphone media in the wake of the terrorist outrage. It could be these, rather than CCTV, that contain the key clue to the identity of the bombers: confirmation that Big Brother is "us", not "them".
If you could put a Trojan horse on your neighbour's TV or in your daughter's mobile or your manager's PC, you would. You don't have to be a blackmailer or a tabloid journalist to fancy a quick peek at a celebrity's medical records or a politician's itemised phone bill.
This is hardly a far-future speculation. It is already going on, because the state of PC and internet security is so poor that it is easy to do (Sophos say that 50% of unprotected Windows machines connected to the internet are infested within 12 minutes).
Look at the scandal emerging in Israel, where a number of businesses - including a TV company, mobile phone operator and car importer - apparently used a Trojan horse to spy on rivals. Police found file servers containing thousands of stolen documents.
The internet democratises and decentralises Big Brother, just as it democratises and decentralises everything else."
The Dark Knight (Nolan, 2008) is one of the more recent films that has themes of surveillance and sousveillance. It is a convervative movie, just like any other superhero movie, about war on terror. Batman is hated by everyone for supposedly doing the right thing in the movie, just like the USA and its war in the Middle-East. Batman in this film is basically George Bush.

"The problem with accepting and celebrating the hero’s exceptionality is not simply that such acceptance produces conservative misreadings but that this exceptionality has an inherent tendency to multiply itself exponentially. In Dark Knight, this kind of proliferation occurs early in the film when copycat vigilantes place both themselves and others at risk. In the United States during the War on Terror, exceptionality takes the form of an ever-increasing extension of surveillance and security. Once we grant the necessity of the position of the exception, the law can no longer define those who will occupy this position nor restrain their activity. Once we violate rights of non-citizens, we will soon be violating the rights of citizens as well, and finally we will end up with a society in which rights as such cease to exist. The exception necessarily exists beyond the limits of the law, and if the law could contain its magnitude, it would cease to be exceptional. This is the dilemma that shapes The Dark Knight."


Real Life Super Heroes (RLSH)
are people who dress up in costumes, help the homeless, and fight crime. They perform services that they believe benefit the community in a variety of ways. Some real-life superheroes hand out supplies to the homeless, while others seek to combat crime through community patrols and neighborhood watch in which suspicious activity is identified and reported to the proper authorities. Some in the RLSH community try to resolve issues on their own, including vigilantism, contravening police wishes.
""I work as a freelance photographer in the film marketing sector and as such I have done photo shoots for films such as Spider-Man and the first of the Batman series starring Christian Bale," said LA-based photographer Peter, aged 50."I became interested in the growing phenomenon of normal everyday people adopting superhero personas. However, as I researched more I was struck by the irreverent and almost insulting tone of some of the reporting into these altruistic people, who devote their time and effort into helping others. It isn't about their costumes or their own personal mythology or mission, it is about the fact that they help people less well off than themselves."
"In a real-life superhero world filled with men, Nyx works her mission in and around New York City to help the homeless and those in need of rescue from drugs."
Zetaman has his own website where he posts episodes about his superhero life, as well as an online comic book, which has more sci-fi themes.
They do:
Helping the homeless
Domestic violence
Raising money for charity
Assaults
Vandalism
Neighbourhood watch
Helping people get off drugs

The RLSHs who film themselves and walk around with a group of people are an example of sousveillance. They are not only patroling around and reporting to the police, but also trying to stop the crimes from happening without breaking the law.
Batman hacks into the bank's security to try and find out about the robbery, but is also spying on this woman he's in love with. This is showing both sides of the arguement, that surveillance can be used for good things and for bad things.
Later on, during the climax of of the story, Batman develops a machine that uses the same technology as submarines, but using mobile phones as sources of data to create imagery of the entire city, effectively spying on absolutely everyone. He justifies this as a means to find out where Joker is. Morgan Freeman's character is asked to operate this
machine, but he says that this is too much
power for one man and that it is unethical to spy on everyone. However he still agrees to help Batman this one time. At the end, Batman redeems himself, but telling Freeman's character to type in his name and after that, the machine is destroyed. This shows an extreme case of sousveillance, but someone who thinks is doing the right thing.
a game where the player creates their own superhero, is confined to one city and earns points by helping the homeless, rescuing assault victims, raising money for charity, stopping vandalism, going on neighbourhood watch and helping people stop dealing and using drugs.
Except it's never ending. The superhero starts off as a normal person in a superhero costume, and then by reaching more levels gains more skills and superpowers. However the crimes and situations wouldn't change, it would always be the same. The same homeless people would be homeless and the drug dealers would still be dealing. The schools would always need to collect charity for something. The only difference would be that identities would change.
This is quite a nice idea for the first part of my game, when you create a character. What was rediculous about this one is that it had 3 body shapes to choose from, a big muscly man, a skinny man and a thin busty woman. So I am definitely including more realistic choices: overweight man/woman, average man/woman and skinny man/woman. Because in my game they would have to work hard to gain those muscles.
In terms of choices, no sexist bikinis etc., no jewelry, no high heels, no flip flops, no weapons, no alien attachments, just clothes and protective gear. They would have to choose between pepperspray, a shield or personal alarm. They would also be forced to carry a mobile phone.
THE KIND OF GAME I'M DESIGNING
Instead of some kind of evil lair to move about in, I would have a city/town. It would have to be fictional, generic kind.

The city would include:
Church
Mosque
Supermarket
Primary/Secondary school
Corner shop
Gas station
Residential area
High street
Market
Police station
Fire station
Hospital
Park
Council flats
Homeless shelter
Bank
Bar

Actions available:
Chase away vandals
Chase away vandals
Stop shoplifters, vandals, buy food for homeless
Raise money for school trip
Stop shoplifters, vandals
Stop a robbery, buy food for homeless, stop drug dealers
Join neighbourhood watch, stop an assault
Stop pickpockets
Stop pickpockets
Get arrested, turn in criminals, report crimes
Report fire
Heel after getting beaten up, raise money fo sick children
Help the homeless, stop vandals
Help people get off drugs, stop an assault
Help the homeless
Report a robbery, stop a robbery
Stop an assault, help people get off drugs, stop drug dealers, stop vandalism


Codes for a platform game:
(Character)

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 7;
var maxJump:Number = -12;
var touchingGround:Boolean = false;
}
onClipEvent (enterFrame) {
_y += grav;
grav += gravity;
while (ground.hitTest(_x, _y, true)) {
_y -= gravity;
grav = 0;
}
if (ground.hitTest(_x, _y+5, true)) {
touchingGround = true;
} else {
touchingGround = false;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.UP) && touchingGround) {
grav = maxJump;
}
if (ground.hitTest(_x+(_width/2), _y-(_height/2), true)) {
_x -= speed;
}
if (ground.hitTest(_x-(_width/2), _y-(_height/2), true)) {
_x += speed;
}
if (ground.hitTest(_x, _y-(height), true)) {
grav = 3;
}
}

(VCam download link)

http://www.mediafire.com/download.php?zdgyzwmiixw

(VCAM Code)

onClipEvent (enterFrame) {
_y += (_root.char._y-_y)/4;
_x += (_root.char._x-_x)/4;
}

(Reset Symbol)

onClipEvent (enterFrame) {
if (_root.char.hitTest(this)) {
_root.char._x = charX
_root.char._y = charY
}
}

Learning Flash
<<<Colouring objects

Adding the clothes and making them draggable>>>

the code for this is:
on (press) {
startDrag ("")
dragging = true
}
on (release, releaseOutside) {
stopDrag ()
dragging = false
}
<<< Colouring objects

areas to be coloured: convert to movie clip,
code:
on(release){
icolor=new Color (this);
icolor.setRGB(_rootfillcolor);
delete icolor
}
then select all of them and convert to movieclip again.
colour fills:
convert to buttons and add code:
on(release){
fillcolor=(0x660099)
}
this is an extension on how to make a platform game & how to make a game from start to finish, in adobe flash CS5. how to make a main menu a rules menu and level one, and in the other parts everything els.

Action codes

char

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 7;
var maxJump:Number = -12;
var touchingGround:Boolean = false;
}
onClipEvent (enterFrame) {
_y += grav;
grav += gravity;
while (ground.hitTest(_x, _y, true)) {
_y -= gravity;
grav = 0;
}
if (ground.hitTest(_x, _y+5, true)) {
touchingGround = true;
} else {
touchingGround = false;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.UP) && touchingGround) {
grav = maxJump;
}
if (ground.hitTest(_x+(_width/2), _y-(_height/2), true)) {
_x -= speed;
}
if (ground.hitTest(_x-(_width/2), _y-(_height/2), true)) {
_x += speed;
}
if (ground.hitTest(_x, _y-(height), true)) {
grav = 3;
}
}

restart box

onClipEvent (enterFrame) {
if (_root.char.hitTest(this)) {
_root.char._x = charX =
_root.char._y = charY =
}
}

portal

onClipEvent (enterFrame) {
if (this.hitTest(_root.char))
{
_root.gotoAndStop();
}
}

button

on (release) {
gotoAndStop();
}
how to animate your character real quickly.

updated char codes:

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 7;
var maxJump:Number = -16;
var touchingGround:Boolean = false;
}
onClipEvent (enterFrame) {
_y += grav;
grav += gravity;
while (ground.hitTest(_x, _y, true)) {
_y -= gravity;
grav = 0;
}
if (ground.hitTest(_x, _y+6, true)) {
touchingGround = true;
} else {
touchingGround = false;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
_xscale = 100
}
if (Key.isDown(Key.LEFT)) {
_x -= speed;
_xscale = -100
}
if (Key.isDown(Key.UP) && touchingGround) {
grav = maxJump;
}
if (ground.hitTest(_x+(_width/2), _y-(_height/2), true)) {
_x -= speed;
}
if (ground.hitTest(_x-(_width/2), _y-(_height/2), true)) {
_x += speed;
}
if (ground.hitTest(_x, _y-(height), true)) {
grav = 3;
}
}